Glossary
Title | Tags |
---|---|
Articulation | Glossary |
Assemblage | Glossary |
Aura | Glossary |
Authenticity | Glossary |
Critical Code Analysis | Glossary, Methods |
Diegesis | Glossary |
Discourse Analysis | Glossary, Methods |
Emulation | Glossary |
Ergodic Animage | Glossary, Visuality |
Game FAVR | Glossary, Methods |
Game Space | Glossary |
Game World | Glossary |
Guru Meditation Error | Glossary |
HGP Method | Glossary, Methods |
Intertextuality | Glossary |
Metadata | Glossary |
Multimodality | Glossary |
Networked Image | Glossary, Visuality |
Ocularization | Glossary |
Paratext | Glossary |
Performativity | Glossary |
Pixel | Glossary |
Preservation | Glossary |
Rhetorics | Glossary |
Semiotics | Glossary, Methods |
Spaces | Glossary |
Visuality | Glossary, Notes |
Design Rhetoric | Glossary |
Leftovers
- animetism (Thomas Lamarre)
- animetic interval (Thomas Lamarre)
- critical path / ideal experience
- emergence vs. progression gameplay
- focalization (Gérard Genette)
- graphical regimes (Arsenault et al., p. 93) also see semiology here (respetively occular regimes)
- presentation (Nitsche): mood, atmosphere, vibes, juicibess (Juul), expressive content (in visual analysis)
- rules, mechanics
- theoretical imperialism (Heeding Aarseth)
- bit rot and media decay: ‘the gradual and natural decay of digital information and storage media over time, causing information to become unreadable’ (Monnens et al., 2009, p. 141)
- hardware failure: original hardware becomes defunct
- format obsolescence: older software and games stop being supported