Literature

The bibliography for this dissertation is continuously updated and can be downloaded: bibliography.bib. The works listed below were selected as being of higher relevance for my work and usually contain reading notes.

Title Authors Tags Year
Hadōken! Jacob Birken 2022
Through the Ludic Glass: Making Sense of Video Games as Algorithmic Spectacles Sonia Fizek 2022
Screen Images In-Game Photography, Screenshot, Screencast Winfried Gerling, Sebastian Möring, Marco De Mutiis cultural studies, game studies, film studies, game art, in-game photography, media art, media studies, photography, photography research, science and technology studies, screencast, screenshot, visual culture 2022
Assembling Auras: Towards a Methodology for the Preservation and Study of Video Games as Cultural Heritage Artefacts Dany Guay-Bélanger 2022
How to analyse a Video game from a historical, source-critical perspective: The HGP-Method Eugen Pfister, Arno Görgen Methodology, Video Game Analysis, Horror Game Politics 2022
Videospiele Jacob Birken Computerspiel, Videospiel 2021
Street Fighter II, paper trails Fabien Sanglard 2021
OPEN HISTORY Stefan Höltgen media archaeology, Retrocomputing, 000 Informatik, Informationswissenschaft, allgemeine Werke, computer archaeology, computer history, Computerarchäologie, Computergeschichte, Medienarchäologie, retro computing, SR 800 2020
Critical code studies Mark C. Marino Rhetoric, Coding theory Philosophy, Computer software Social aspects, Hermeneutik, Programmanalyse, New Media Theory, Programming languages 2020
Digitale Spiele und Geschichte: ein kurzer Leitfaden für Studentinnen, Forscherinnen und Geschichtsinteressierte Eugen Pfister, Tobias Winnerling Video Game History 2020
Introduction to game analysis Clara Fernández-Vara Social aspects, Design, Psychological aspects, Video games, Evaluation 2019
Playing the Humanities: Feminist Game Studies and Public Discourse Anastasia Salter, Bridget Blodgett 2018
In-Game Photographie: Die Bildwirklichkeit von Computerspiel-Screenshots Addrich Mauch 2017
How to Look at Atmosphere in Video Games – Studies in Visual Cultures – ENG 705 Kristian Saflor 2017
Die rhetorische Designanalyse und Buchanans ›Design-Argument‹ – am Beispiel des Lego Star Wars AT-AT Walker 4483 Arne Scheuermann 2017
A Theory of Persuasive Computer Algorithms for Rhetorical Code Studies Estee Beck 2016
Visual methodologies: an introduction to researching with visual materials Gillian Rose Media Studies, Visual Literacy, Visual Analysis, Visual Studies 2016
Source Code and Formal Analysis: A Hermeneutic Reading of Passage Ea Christina Willumsen authorial intent, authorship, formal analysis, Source code 2016
The Game FAVR: A Framework for the Analysis of Visual Representation in Video Games Dominic Arsenault, Pierre-Marc Côté, Audrey Larochelle 2015
Design Rhetoric: Studying the Effects of Designed Objects Annina Schneller 2015
Shift-Restore-Escape: Retrocomputing und Computerarchäologie History, Social aspects, Computer games, Computer graphics, Computer software, Computer input-output equipment, Computer simulation, Digital computer simulation, Electronic digital computers, Hybrid computers, Microcomputers 2014
The routledge companion to video game studies Social aspects, GAMES / Video & Electronic, SOCIAL SCIENCE / Media Studies, SOCIAL SCIENCE / Popular Culture, Video games, Video games industry 2014
Critical Code Studies › electronic book review Mark C. Marino 2012
Video Game Spaces: Image, Play, and Structure in 3D Worlds Nitsche, Michael video games, Video games, Affichage tridimensionnel, Electronic resource, Jeux vidéo, three-dimensional, Three-dimensional display systems, Video Games 2009
Software studies: a lexicon Computers and civilization, Computer software, Encyclopedias, Lexicography, Technology and the arts, Programming languages 2008
Making the Water Move: Techno-Historic Limits in the Game Aesthetics of Myst and Doom Andrew Hutchison artificial intelligence, aesthetics, AI., Doom, games, historical, Moore’s law, Myst, rendering, technical 2008
Cybertext, Perspectives on Ergodic Literature Judy Malloy, Espen J. Aarseth 1998
Cybertext: perspectives on ergodic literature Espen J. Aarseth Communication and technology, Data processing, Discourse analysis, Literary, Literature and technology, game sound, game studies, Cybertext 1997
A Pixel is not a Little Square Alvy Ray Smith 1995